En hommage à SPI

SPIへのオマージュ

(SPI) NATO Division Commander Graphical Illustrations [30.0~34.0]

[30.0] THE SIEGE OF ZIEGENHAIN
[30.14] First Player
The U.S. Player moves first.

[30.21] U.S. Forces
U.S. 8th Mechanized Division
[30.22] Soviet Forces
Soviet 11 th Guards Tank Division
Soviet I 09th Airborne Division

[30.4] SET-UP AND REINFORCEMENTS
No U.S. units start on the map.
[30.42] U.S. Reinforcements
Game-Turn 1: All U.S. units enter the west mapedge.
[30.43] Soviet Sel-Up
109th AB Div
[30.44] Soviet Reinforcements
Game-Turn 4: 11th Gd Tank Div enters the east mapedge

[30.5) VICTORY CONDITIONS
Victory is determined by control of Ziegenhain.


[31.0] SPOILING ATTACK

[31.14] First Player
The U.S. Player moves first .

[31.21] U.S. Forces
U.S. 3rd Armored Division
[31.22] Soviet Forces
Soviet 27th Motorized Division
Soviet 11th Guards Tank Division

[31.41] U.S. Set-Up
No U.S. units start on the map.
[31.42] U.S. Reinforcements
Game-Turn 1: All U.S. units enter the west mapedge.
[31.43] Soviet Set-Up
See Scenario Chart of Soviet initial set-up (27th Mot Div).
[31.44] Soviet Reinforcements
Game-Turn 5: 11th Gd Tank Div enters east mapedge (see 23.6 for variations).

[31.5] VICTORY CONDITIONS
The· U.S. Player is awarded points for exiting units from the east mapedge.

[32.0] THE 11TH CAVALRY GOES FOR BROKE

[32.12] Map
This scenario is played on the full map.

[32.14] First Player
The U.S. Player moves first.

[32.21] U.S. Forces
U.S. 11th Armored Cavalry Regiment
U.S. 3rd Armored Division
[32.22] Soviet Forces
Soviet 7th Guards Tank Division
Soviet 11th Guards Tank Division

[32.41] U.S. Set-Up
No U.S. units start on the map.
[32.42] U.S. Reinforcements
Game-Turn 1: 11th Armored Cavalry Regt enters from the south mapedge.
Game-Turn 3: 3rd Armored Div enters from the south mapedge. See 32.6 for variations.
[32.43] Soviet Set-Up
No Soviet units start on the map.
[32.44] Soviet Reinforcements
Game-Turn 1: 7th Gds Tank Div and 11th Gds Tank Div enter from north mapedge. See 32.6 for variations and special movement rules.

[32.5] VICTORY CONDITIONS
Player depending on how many Soviet regiments exit off the south mapedge.


[33.0] THE AUDACIOUS ASSAULT

[33.14] First Player
The Soviet Player moves first.

[33.21] U.S. Forces
U.S. 8th Mechanized Division
[33.22] Soviet Forces
Soviet 91st Motorized Rifle Regiment/27th Motorized Division
Soviet 28th Motorized Rifle Regiment/7th Guards Tank Division
Soviet 36th Motorized Rifle Regiment/ 11th Guards Tank Division

[33.41] U.S. Set-Up
8th Mech Div.
[33.43] Soviet Set-Up
No Soviet units start on the map.
[33.44] Soviet Reinforcements
Game-Turn 1: All Soviet units enter the east mapedge.

[33.5] VICTORY CONDITIONS
Each Player receives points for eliminating Enemy units, T /0 Points, or CSPs.


[34.0] THE RUSSIANS ARE COMING

[34.14] First Player
The U.S. Player moves first.

[34.21] U.S. Forces
U.S. 8th Mechanized Division
U.S. I Ith Armored Cavalry Regiment
U.S. 4th Brigade/4th Mechanized Division
[34.22] Soviet Forces
Soviet 27th Motorized Rifle Division
Soviet 7th Guards Tank Division
Soviet 11th Guards Tank Division

[34.41]] U.S. Set-Up
8th Mech Div.
[34.42] U.S. Reinforcements
Game-Turn 1: 11 ACR enters hex 0301; 4/4 enters hex 0120.
[34.43] Soviet Set-Up
27th Mot Div.
[34.44] Soviet Reinforcements
Game-Turn 1: 7th Tank Div enters hexes 1201 and 2501; I Ith Tank Div enters hexes 3701, 3801, and 391 I.

[34.5] VICTORY CONDITIONS
Soviet Marginal: Capture all hexes of Marburg
Soviet Substantive: Achieve marginal victory and exit one regiment via hex 0129.
Soviet Decisive: Achieve substantive victory and exit one regiment via hex 0147.


[1.0] ADVANCE ON FRITZLAR