[24.0] INCIDENT ONBUNDESTRASSE 49
[24. 14] First Player
The Soviet Player moves first.
[24.21] U.S. Forces
U.S. 8th Mechanized Division
[24.22] Soviet Forces
Soviet 27th Motorized Division
Soviet 7th Guards Tank Division
[24.4] SET-UP AND REINFORCEMENTS
[24.41] U.S. Set-Up
See Scenario Charts for U.S. initial -set-up (8th Mech Div: 3/ 8 AC Regt; !st Bde).
[24.42] U.S. Reinforcements
Game-Turn I: 2nd Bde/ 8th Mech enters west mapedge.
Game-Turn 2: All remaining U.S. units that do not set up initially enter west mapedge, using one column Division March Order (1st Bde, DIVTAC, DIV ARTY, 3rd Bde, DIVMAIN, DISCOM).
[24.43] Soviet Set-Up
No Soviet units start on the map.
[24.42] Soviet Reinforcements
Game-Turn 1: All Soviet units enter east mapedge.
[24.51] Victory Points
Victory Points are awarded to the Soviet Player for exiting tank regiments from the map.
U.S. 8th MECH DIVISION
1. 3/ 8 AC Regt sets up in DZ mode broken down into troops A through D (in the following hexes respect ively) : A (1731, 1630, 1831 ); B (2232, 2132, 2333) ; C (1939, 1938, 1940); D (2347, 2447, 2348).
1st Bde (all uni ts) sets up in any hexes in or adj acent to Giessen (0240) . 2nd Bde enters west mapedge , Game-Turn 1. Remainder of division enters west mapedge, Game-Turn 2, in column division march order, at one-half Movement Allowance for Game-Turn 2 only.
[25.0] THETHIN REDLINE
[25.14] First Player
The U.S. Player moves first.
[25.21] U.S. Forces
U.S. 3rd Armored Division
[25.22] SovietForces
Soviet 7th Guards Tank Division
Soviet 11th Guards Tank Division
[25.41] U.S. Set-Up
No U.S. units start on the map.
[25.42] U.S. Reinforcements
Game-Turn 1: All U.S. units enter south mapedge.
[25.43] Soviet Set-Up
No Soviet units start on the map.
[25.44] Soviet Reinforcements
Game-Turn 1: All Soviet units enter east mapedge.
[25.51] Victory Points
Victory Points are awarded to the Soviet Player for exiting tank regiments from the map.
[26.0] TO THE GREEN FIELDS BEYOND
[26.14] First Player ·
The Soviet Player moves first.
[26.21] U.S. Forces
U.S. 8th Mechanized Division
U.S. 4th Brigade/ 4th Mechanized Division
[26.22] Soviet Forces
Soviet 7th Guards Tank Division
Soviet 27th Motorized Division
Soviet 11th Guards Tank Division
[26.42) U.S. Reinforcements
Game-Turn 4: 4th Mech Bde enters west mapedge
[26;44] Soviet Reinforcements
Game-Turn 4: I I th Gd Tank Div enters east mapedge
time of entry)
[26.51] Victory Points
Victory Points are awarded to the Soviet Player for exiting tank regiments from the map.
Soviet 7th Guards Tank Division is not illustrated.
[27 .14] First Player
The U.S. Player moves first.
[27.21] U.S. Forces
U.S. 8th Mechanized Division
[27.22] Soviet Forces
Soviet 27th Motorized Division
Soviet 7th Guards Tank Division
[27.42] U.S. Reinforcements
Game-Turn 1: 2nd Bde/8th Mech Div enters west mapedge
Game-Turn 2: All remaining U.S. units that do not set up initially enter west mapedge.
[27.43] SovietSet-Up
No Soviet units start on the map.
[27 .44] Soviet Reinforcemenls
Game-Turn 1: All Soviet units begin to enter east mapedge.
[27.51] Victory Points
Victory Points are awarded to the Soviet Player for exiting tank regiments from the map.
U.S. 8th MECH DIVISION
2. 3/8 AC Regt sets up in DZ mode broken down into troops A through D (in the following hexes spectively): A (0804, 0704, 0905); B (1923, 1924, -1925); C (0809, 0808, 0810); D (1518, 1519, 1618). 1st Bde (all units) sets up in any hexes in or adjacent to hex 0111. 2nd Bde enters west mapedge, Game-Turn I. Remainder of division enters wes tmapedge, Game-Turn 2, in column division march order, at one-half Movement Allowance for Game-Turn 2 only .
[28.0] THE THIN RED LINE
Marburg Variation
[28.14] First Player
The U.S. Player moves first.
[28.21] U.S. Forces
U.S. 3rd Armored Division
[28.22] Soviel Forces
Soviet 7th Guards Tank Division
Soviet 11th Guards Tank Division
[28.42] U.S. Reinforcements
Game-Turn 1: All U.S. units enter the west mapedge.
[28.44] Soviet Reinforcemenls
Game-Turn 1: All Soviet units enter the east mapedge.
[28 .5] VICTORY CONDITIONS
Victory Points are awarded to the Soviet Player for exiting tank regiments from the map.
[29.0] TO THE GREEN FI ELDS BEYOND
Marburg Variation
[29.14] First Player
The Soviet Player moves first.
[29.21] U.S. Forces
U.S. 8th Mechanized Division
U.S. 4th Brigade/4th Mechanized Division
U.S. 2/11 AC Sqd/ 11 th Armored Cavalry Regiment
[29.22] Soviet Forces
Soviet 7th Guards Tank Division
Soviet 27th Motorized Division
Soviet 11th Guards Tank Division
[29.42] U.S. Reinforcements
Game-Turn 4: 4th Mech Bde enters west mapedge (see 29.6 for special rules affecting this time of entry).
[29.44] Soviet Reinforcements
Game-Turn 4: 11th Gd Tank Div enters east mapedge (see 29.6 for special rules affecting this time of entry)
[29.5] VICTORY CONDITIONS
Victory Points are awarded to the Soviet Player for exiting tank regiments from the map.